Hi, and thank you so much for this amazing tool!
I found a bug where suddenly all text renders as boxes, and the textures are broken.
Here are some screenshot so you can see what i mean:
I tried reinstalling and nothing changed. Could you fix this please?
After quite some experimentation, here’s what i found (Potential spoilers for the game):
The corruption comes from the save files in %APPDATA% and i think just from the worddb.tres. If I remove them (or even just delete the contents of the words array in it’s respective file) everything goes back to normal.
The issue with the pink phrase boxes seems to be the usage of question marks. The pink phrases had the folowing contexts: “pick page?” “Pick key” “Use key?”. When i removed the question marks they went back to normal.
Yep, the issue is non-alphhanumeric characters in the translation or context. Could you take a look at this?
Sorry for the bug and thank you for the thorough investigation! Sounds like it was probably a dumb error on my part - I have a few spare hours so I’ll have a look this evening and see what I can find :)
Hi, unfortunately I couldn’t reproduce either issue. However, I’ve pushed a new update (0.3.0) which fingers crossed addresses both issues anyway. I’ve guessed that they’re either A) the font having issues or B) the extremely terrible way I was rendering the characters causing graphics issues or C) both.
I’ve added a fallback font (which should be used when missing characters are found, which would usually be the cause of squares in text), and it now renders the characters in a much more sensible way (which should hopefully also help with any performance issues). Also, I’ve updated the Godot Engine version for good measure.
Thanks for taking a look at this!
I put some time into making an alternative so i’m gonna be using that, since it’s built upon already existing conlanging software and thus has more features and is beter organized.
I’m happy others will be able to use your tool better tho!
Loved it. You nailed the ideia I had about this tool in my mind.
I've been experiencing problems with it tho, the program is slowing as I catalog a couple of characters to the point of crashing out constantly. Any tips how do solve it?
I missed this notif and its been a while… sorry about that. If this is somehow still relevant to you, I’ve increased performance somewhat with the latest update. In particular general framerates should be much much better. Searching/filtering characters still takes too long when you have a very large amount of characters but hopefully it’s manageable now.
Theoretically the program should also use less memory now which I suspect would be the cause of your crashes.
This was one of those moments where I started to come up with my own solution for a project and thought, "I should google it first." Lo and behold, this is here and it's far better than anything I could have done. Massive, massive props MothMakes.
Amazing tool, it's very useful to have a way to catalogue my notes! However whenever I make a new phrase, it seems to remove the context and meaning I have stored for any words the phrase uses. Is there a fix for this?
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Hi, and thank you so much for this amazing tool! I found a bug where suddenly all text renders as boxes, and the textures are broken. Here are some screenshot so you can see what i mean:
I tried reinstalling and nothing changed. Could you fix this please?
After quite some experimentation, here’s what i found (Potential spoilers for the game):
The corruption comes from the save files in
%APPDATA%
and i think just from theworddb.tres
. If I remove them (or even just delete the contents of thewords
array in it’s respective file) everything goes back to normal.The issue with the pink phrase boxes seems to be the usage of question marks. The pink phrases had the folowing contexts: “pick page?” “Pick key” “Use key?”. When i removed the question marks they went back to normal.
Yep, the issue is non-alphhanumeric characters in the translation or context. Could you take a look at this?
Sorry for the bug and thank you for the thorough investigation! Sounds like it was probably a dumb error on my part - I have a few spare hours so I’ll have a look this evening and see what I can find :)
Hi, unfortunately I couldn’t reproduce either issue. However, I’ve pushed a new update (0.3.0) which fingers crossed addresses both issues anyway. I’ve guessed that they’re either A) the font having issues or B) the extremely terrible way I was rendering the characters causing graphics issues or C) both.
I’ve added a fallback font (which should be used when missing characters are found, which would usually be the cause of squares in text), and it now renders the characters in a much more sensible way (which should hopefully also help with any performance issues). Also, I’ve updated the Godot Engine version for good measure.
Thanks for taking a look at this! I put some time into making an alternative so i’m gonna be using that, since it’s built upon already existing conlanging software and thus has more features and is beter organized. I’m happy others will be able to use your tool better tho!
Loved it. You nailed the ideia I had about this tool in my mind.
I've been experiencing problems with it tho, the program is slowing as I catalog a couple of characters to the point of crashing out constantly. Any tips how do solve it?
I missed this notif and its been a while… sorry about that. If this is somehow still relevant to you, I’ve increased performance somewhat with the latest update. In particular general framerates should be much much better. Searching/filtering characters still takes too long when you have a very large amount of characters but hopefully it’s manageable now.
Theoretically the program should also use less memory now which I suspect would be the cause of your crashes.
This was one of those moments where I started to come up with my own solution for a project and thought, "I should google it first."
Lo and behold, this is here and it's far better than anything I could have done. Massive, massive props MothMakes.
Amazing tool, it's very useful to have a way to catalogue my notes! However whenever I make a new phrase, it seems to remove the context and meaning I have stored for any words the phrase uses. Is there a fix for this?
Hi there! Thanks for using this and for the kind words ^_^! Sorry for the bug - should be fixed with the latest version: https://mothmakes.itch.io/tunic-language-logger/devlog/769784/v011-patch-notes